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AI Insights · Timothy · October 2021

Top 5 Entertainment Mascot Games on Android in Bahrain: Q3 2021

Discover the performance trends of the top 5 entertainment mascot games on Android in Bahrain during Q3 2021, including downloads, revenue, and active user metrics.

Top 5 Entertainment Mascot Games on Android in Bahrain: Q3 2021

In the third quarter of 2021, the top 5 entertainment mascot games on the Android platform in Bahrain showcased varying performance trends in terms of weekly downloads and revenue. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.

Disney Emoji Blitz Game by Jam City, Inc. saw a gradual increase in weekly revenue, starting from $12 at the end of June and peaking at $72 by the end of July. The revenue remained relatively stable through August and September, fluctuating between $46 and $63. Weekly downloads experienced a mixed trend, starting at 17K in late June, dipping to 7K in early August, and then rising again to 21K by the end of September.

Crash Bandicoot: On the Run! from King showed significant fluctuations in weekly revenue, peaking at $53 in mid-July and then experiencing a drop to $14 in mid-September. Downloads for the game were initially high at 370K in late June but gradually decreased to 168K by the end of September, with minor peaks and troughs along the way.

Angry Birds Dream Blast by Rovio Entertainment Corporation exhibited a steady increase in weekly revenue, starting at $16 at the end of June and reaching $55 by late August. After a slight dip, it rose again to $43 by the end of September. Weekly downloads remained relatively stable, hovering around the 30K to 41K range throughout the quarter.

Sonic Forces: PvP Battle Race from SEGA had a varied revenue trend, with a high of $65 in late August, followed by a significant drop to $3 by the end of September. The game's weekly downloads were more consistent, starting at 331K in late June and ending at 248K in late September, with minor fluctuations in between.

Minion Rush: Running Game by Gameloft SE experienced a peak in weekly revenue at $31 in late August, followed by a sharp decline to $2 by mid-September. Weekly downloads showed a notable increase, starting at 163K in late June, peaking at 242K in mid-August, and then stabilizing around 190K by the end of September.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021